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Appallingsecret

The old version of this guide has been moved to Seeking Mr Eaten's Name (old).

Note that for the purposes of this guide, various qualities are often abbreviated. Seeking Mr Eaten's Name is SMEN, Unaccountably Peckish is UP, and Marsh-Mired in Dreams of Sustenance is MMiDoS.

Beginning the SearchEdit

Waves

So, you’ve decided to man/woman/other up and join the quest for the Name with other like-minded lunatics like ourselves! Good on you! The road ahead leads only to misery and damnation and woe and personal loss and financial ruin and loneliness and death and imprisonment, but no complaining allowed, you can’t say we didn’t warn you.

Unfortunately, you can’t just up and decide "Oh I would like to search for the Name now" and start off right away. Every journey has a beginning, and for this one there are several.

So, you’re flirting with disaster, contemplating searching for the Name. Now what? A black-bordered card should show up... soon.

First StepsEdit

Trail
The Northridden should turn their eye to their opportunity cards to wait for An Alphabet of Scars or A Banner with a Strange Device, where you have a choice to make. Either option appears to set you to SMEN 3.
  • A WARNING: On reaching SMEN 2 (or 3) you are given a choice, between opting in with the choice to continue this search, or to end the story entirely (at least for now). Ignore that, that’s not what you’re here for. Your course is set. You seek the name! "Why?" is a question for later.

Around LondonEdit

Rarely, options around London can help in your search. If you're lucky.

Unaccountably PeckishEdit

Sidebarunaccountablypeckish
Seekers hunger for forbidden knowledge, but there are more literal hungers as well. Satisfy those cravings, and perhaps your scholarly cravings will be satisfied in turn.

GainEdit

LossEdit

Opportunity cardsEdit

All cards listed here are unlocked by increasing levels of Unaccountably Peckish (abbreviated as UP). One or more options per card can increase SMEN by one level at varying costs. All of said options are locked with Marsh-Mired in Dreams of Sustenance, so you may only use them once per week. Beware: Every MMiDoS option will only increase your SMEN if it is three times the card's UP unlock at most. Don't waste your weekly chance.

  • ACE OF HUNGERS: You can't sleep for hunger. Your belly growls. You toss and turn. What is wrong here?
    Maybe roast chestnuts for 10 Piece of Rostygold would fix things. Maybe some rare meat for (100 x UP) pennies would be nice. Or perhaps you're not hungry, exactly, and should use (100 x UP) Drop of Prisoner's Honey. The latter two options give a level of SMEN.
  • TWO OF BATS: A courier in sombre livery approaches you in the street to hand you a note bearing the seal of Mr Iron. It reads: 'You are pursuing a name. End your pursuit now.'
    You can choose to rip the note to shreds, consume it to gain a level of SMEN, or heed its advice. Tearing it apart or consuming it will cause you to lose all, or at the very least most, of your Connected: Masters. As cards go, this one is probably best ignored.
  • THREE OF ROSES: Stolid, heavy-gloved gardeners are hacking at a savagely thorned growth on the Shuttered Palace walls - bloody-ivy, a fortunately rare plant which here must have escaped from the Botanical Reserve.
    You can either notice something familiar in the ivy's curls, or snatch up the cuttings and eat them. This costs a moderate amount of Shadowy, Dangerous, and gives a moderate amount of Wounds, with the first option giving a level of SMEN.
  • FOUR OF EYES: The halfpeople in the streets watch you with hateful, ignorant eyes. They won't dare talk to you any more.
    You can either ask them the question, or curse their ignorance. This lets you sacrifice large amounts of many connections and Persuasive, with the first option giving a level of SMEN.
  • FIVE OF LIGHTS: A chandlery. You always seem to be passing chandleries. This one is ripe.
    You can either eat, costing 10 * UP^2 pennies; or you can burn, giving moderate Suspicion, a large amount of Wounds, and a level of SMEN.
  • SIX OF PEARLS: Omar the Tentmaker wrote: "I often wonder what the vintners buy, one half so precious as the goods they sell." Omar the Tentmaker was not familiar with the treasures of dentists.
    You can consume teeth. Either the teeth of others for nothing interesting, or your own for a large amount of Wounds and a level of SMEN.
  • SEVEN OF WORDS: In the hours before dawn, when he was drowned, you dream that you come to your door and knock on it. When you open it, you say: "I have a few questions. It's just procedure. Annex Thirty-Two requires as much."
    You can either answer the questions for a level of SMEN, or bake a pie for some Wounds. A perfectly mundane pie.
  • KNAVE OF REGRETS: Should you give something up? You have done so much harm.
    You can send a little present to another player, give to the church, give to the poor, or give up your Iron Knife Tokens. You could scream out of the window at passers-by. You also could seek help from an unlikely source to be Free of the Name, but why would you ever want to do that? The options about restitution give a level of SMEN, and increase Melancholy or Heartless (up to level 15) at the cost of the other.
  • KNIGHT OF FEASTS: So few of them know what you are. You speak and eat and smile like any other. Even your friends may not suspect. But sometimes it all gets too much. You are hungry.
    You may eat, or eat, or eat, or eat, or eat. You may, for undoubtedly foolish reasons, choose to end this search. Alternatively you may invite a dinner-guest for a level of SMEN, for once at no cost. Yet.

Closer to the NameEdit

The Seeking RoadEdit

In the wicker of a candle-flame, in the stir of still water, in the soft tick of hours before dawn, there is a voice. Listen, and it will ask. Do as it asks, and you will regret it.
After gaining A Bad End from An Alphabet of Scars, you will have a number of options available in your Lodgings. More will appear as you continue to Seek the Name. Among things, these options let you increase SMEN faster than the UP cards, but less reliably and at greater cost. Avoid blackening your mind if possible, you'll need that Watchful later. Drowning your Secrets is cheapest but that's not saying much. The options with Watchful challenges all require 0 Sudden Insights - it's too late for second chances.


Winking IsleEdit

You will need Mr Eaten's Calling Card? to reach Winking Isle. The very fortunate might receive one from a former Seeker who no longer has use for theirs, so try asking on the forums. Otherwise, you must reach SMEN 29 and ask God's Editors for help (as either a member or a potential member).

At Winking Isle, those who abandon worldly cares and possessions and have persistence and luck can fast and meditate to increase their SMEN to high levels without needing vast quantities of items. This is undoubtedly a terrible idea, but you've come so far already, given so much up. Why stop now?

A detailed guide to Winking Isle can be found here. The general strategy is:

  1. Prepare to 77
  2. Watch to 2000
  3. Circle while above 2000, unless:
    1. Watch if within 500 of target
    2. Wait if within 50 of target
  4. Cash out at 60000

CandlesEdit

St Arthur's CandleEdit

Candleblack
Hint: Betray friends, lovers, innocents.

After reaching SMEN 7, you will have A Dream of Dark Waters. This grants you your first Weeping Scar. After acquiring the first Scar, you must mark yourself further: at SMEN 14 you can acquire further Weeping Scars, at SMEN 16 you can acquire Memories of Chains, and at SMEN 18 you can acquire Stains on your Soul. At SMEN 21, with your body, mind, and soul each marked seven times, you can finally begin the search for St Arthur's Candle. You must commit seven betrayals (betraying other players is cheapest), and use seven Searing Enigmas to perform seven rituals. Once you have seven Footsteps of the False Saints, you can acquire the candle.

St Beau's CandleEdit

Demetergreen
Hint: Midnight.

You must have St Arthur's Candle and reach Seeking 24 to search for St Beau's Candle. Be sure to get 3330 Moon-pearls and 150 Memories of Light first, and note that you will lose all your Carnival Tickets when you start. You'll find the candle in the House of Mirrors, but to obtain it, you must give up something of great value: all of your Lodgings (only possible if one of them is a Lengthy Lease to Premises at the Bazaar), all of your Connections/Favours/Renown, or 40 FATE.

St Cerise's CandleEdit

Candlecherryred
Hint: Blood must be spilt.

Unlocks at Seeking 27. You must sacrifice something precious to the well to obtain this candle.

St Destin's CandleEdit

Candletranslucent
Hint: Surrender.

Unlocks at Seeking 35. With 12 Notability and no Profession, you can gain St Destin's Candle when Slowcake's Amanuensis visits.

Alternatively, if you haven't acquired a Destiny yet, you can visit an abyssal future and give the Lorn-Flukes The Name, although doing so means you will be destined for TORMENT.

Alternatively alternatively, you and another Seeker can obtain St Destin's Candle together during [[Hallowmas]. The sender needs St Cerise's Candle, SMEN 35, at least 77 in each stat, and all seven confessions; the recipient needs SMEN 3. This will give both players the candle, while halving the sender's stats and lowering the recipient's by quite a few levels.

St Erzulie's CandleEdit

Candlebloodred
Hint: Forget.

Found in the Cave of the Nadir with Seeking 42. To obtain the candle, you must become Obscure, permanently giving up the ability to have Tattoos, Professions, Notability, Ambitions, or Destiny.

Although you don't actually have to do any of that, and can simply acquire the candle with no penalties whatsoever. If you prefer. Nobody will ever know - except you.

St Fortigan's CandleEdit

Candlewhite
Hint: Pray.

Unlocks at Seeking 49. You must have the previous five candles, Mr Eaten's Calling Card?, and your own Ship. Acquire a Book of Crimson Prayer, then you can sail to the Chapel of Lights. Attend six services to acquire the sixth candle.

St Gawain's CandleEdit

Candleeye
Hint: You will never achieve this candle, and even if you were to do so, you would lose the very head from your shoulders.

Unlocks at Seeking 63. In order to go North, you must first go South. Then you will visit the Chapel once more.

NORTHEdit

Upon reaching Seeking 77, an option from The Seeking Road can be chosen once you have all seven candles. This will grant you the quality Embarked on an Expedition to the North, locking The Seeking Road permanently. At zee, you can choose a destination of NORTH, bringing you to the Avid Horizon to complete your quest. At the brink you may turn back, the last chance to save yourself, or press on.

NOTE: The Avid Horizon content features a message from Failbetter Games explicitly requesting that nothing beyond that point be publicly shared. That includes this wiki.

Those who turn back will find themselves home with a unique item and no further consequences. Returning automatically triggers Giving up the Search for the Name. Choosing Turn back will remove most, but not all, qualities associated with Seeking; choosing Not yet will not remove anything, but The Seeking Road and NORTH will remain inaccessible.

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